Search Issue Tracker

Not Reproducible

Votes

0

Found in

2020.1

2020.2

2020.2.0a7

Issue ID

1239280

Regression

No

"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]'" when entering a specific scene in DOTSSample

Graphics - General

-

Reproduction steps:
1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample)
2. Open the project
3. Open scene "Whitebox_Arena_A"
4. Enter Play mode

Expected result: Play mode is entered without a crash, assertion failure or a freeze
Actual result: When entering Play mode, Editor might crash, freeze or produce an assertion failure

Reproducible with: 2020.1.0a26, 2020.2.0a1, 2020.2.0a9
Not reproducible with: 2019.3.6f1, 2019.3.12f1
Didn't test other versions due to inconsistent reproduction, varying behaviour and package errors

Stacktrace (when it crashes):
0x00007FF7C043CB63 (Unity) GfxDeviceD3D11Base::DrawBuffersBatchMode
0x00007FF7C3341F78 (Unity) GfxDeviceWorker::RunCommand
0x00007FF7C33459FC (Unity) GfxDeviceWorker::RunExt
0x00007FF7C3345DE8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF7C12818C0 (Unity) Thread::RunThreadWrapper
0x00007FFC6B1A7974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6DEAA271 (ntdll) RtlUserThreadStart

Notes:
- "Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerDraw]'" can appear on either entering or exiting Play mode in the mentioned scene
- Sometimes after exiting the scene and trying to close the Editor, it freezes on loading and produces this error in the Editor log once the process has been killed:
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
(Filename: C:\buildslave\unity\build\Runtime\Export\Camera\CullingGroup.bindings.cpp Line: 70)

Comments (2)

  1. ScottAdams

    Jan 25, 2021 01:30

    It still occurs for me. It appears random

  2. Radivarig

    Sep 06, 2020 22:44

    Error went away for me after restarting Unity.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.