Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b9
Issue ID
922705
Regression
No
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) uses ~60MB when built for D3D11 vs ~110MB when built for Vulkan.
Reproduction steps:
1. Create new project
2. Set graphics API for Windows to Direct3D11
3. Build and run
4. Observe the RAM usage in Task Manager
5. Close the player
6. Set graphics API for Windows to Vulkan
7. Build and run
8. Observe the RAM usage in Task Manager
Reproduced on: 5.6.0a1, 5.6.2p1, 2017.1.0b9, 2017.1.0f2, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment