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Errors are thrown when model's "Scale Factor" is a high value and the In...
How to reproduce:1. Open attached project "ScaleFactorErrors.zip" and scene "SampleScene"2. In Project window, select "Ball" object3... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce:1. Open the attached project (Test Project)2. Open the Assets/SceneTest.unity scene3. Switch to Game Window4. Obs... Read more
Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...
Reproduction steps:1. Open the attached project (871719-TestProject.zip)2. Select the texture in Project dialog3. Select Texture typ... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project2. Enter Play Mode3. If the Editor does not ... Read more
ComputeShader ThreadGroupX access violation causes an Editor crash in Ki...
Steps to reproduce:1. Download and open the attached project(ShaderTests.zip)2. Open scene Grass Result: crash Reproduced on 5.5.4p2... Read more
[Regression] Wrong normal map decoding after setting Android or iOS buil...
Prerequisites:You'll need to have Unit Editor with either Android or iOS players support installed. Steps to repro: 1. Open attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS