Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b8
Issue ID
944663
Regression
Yes
[Regression] Wrong normal map decoding after setting Android or iOS build target platform
Prerequisites:
You'll need to have Unit Editor with either Android or iOS players support installed.
Steps to repro:
1. Open attached project and 'TestScene' scene;
2. Go to Build Settings (File > Build Settings);
3. Select either Android or iOS and click Switch Platform button;
4. Observe terrain mesh rendering in Game view.
Actual result:
Massive artifacts appear on terrain's surface.See attached actual.png screnshot.
Regression introduced in Unity 2017.2.0.
Expected result:
Terrain should be rendered smoothly and consistent with Standalone platform. See attached expected.png screenshot.
Notes:
- Reproducible in 2017.3.0a5, 2017.2.0b8, 2017.2.0b7;
- Not reproducible in 2017.1.0p3, 2017.2.0b6;
- Regression since 2017.2.0b7;
- Reproducible on both Windows 10 and OSX 10.12.6;
- Reproducible fon both Android and iOS support;
- Also reproducible in Android and iOS players on devices;
- Deleting Library folder, rebaking GI or Reimporting or changing shaders on material doesn't fix artifacts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Add comment