Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b6
Issue ID
877021
Regression
No
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce:
1. Open the attached project (Test Project)
2. Open the Assets/SceneTest.unity scene
3. Switch to Game Window
4. Observe, the blacks texels all over the objects
5. Select "couch_colifornia" in Hierarchy View and set Scale X to 1
6. Open Lighting setting
7. Bake the scene with static baking (Progressive Lightmapper)
8. Switch to Game Window
9. Observe, the blacks texels are gone
Expected result: Rendering without black texels
Actual result: The blacks texels all over the objects
Note:
Feature introduced in 5.6.0b6
Reproduced with: 5.6.0b6, 5.6.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment