Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036774
Regression
Yes
Errors are thrown when model's "Scale Factor" is a high value and the Inspector window is updated in any way
How to reproduce:
1. Open attached project "ScaleFactorErrors.zip" and scene "SampleScene"
2. In Project window, select "Ball" object
3. In Inspector window, change "Ball Import Settings" -> "Model" -> "Scale Factor" from 807691 to 807692 (one higher) (works with any higher number than 807691)
4. "Apply" the changes of the object
5. Observe Console window
Expected result: no errors are thrown
Actual result: every time Inspector window is updated in any way an error is thrown (clicking anywhere, dragging on preview window, changing to other tabs: Rig, Animation, Materials)
Reproducible with: 2017.2.0b1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Not reproducible with: 2017.1.4f1, 2017.2.0a4
Note: the highest number you can use in "Scale Factor" depends on the starting mesh size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment