Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036774
Regression
Yes
Errors are thrown when model's "Scale Factor" is a high value and the Inspector window is updated in any way
How to reproduce:
1. Open attached project "ScaleFactorErrors.zip" and scene "SampleScene"
2. In Project window, select "Ball" object
3. In Inspector window, change "Ball Import Settings" -> "Model" -> "Scale Factor" from 807691 to 807692 (one higher) (works with any higher number than 807691)
4. "Apply" the changes of the object
5. Observe Console window
Expected result: no errors are thrown
Actual result: every time Inspector window is updated in any way an error is thrown (clicking anywhere, dragging on preview window, changing to other tabs: Rig, Animation, Materials)
Reproducible with: 2017.2.0b1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Not reproducible with: 2017.1.4f1, 2017.2.0a4
Note: the highest number you can use in "Scale Factor" depends on the starting mesh size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
Add comment