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The issue: The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to ro... Read more
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more
Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Crash on SceneVisibilityState when trying to open a project containing another project in the Assets folder
- Reflection probe bounces don't work when Rendering Path is set to 'Deferred'
- Shader error undeclared identifier "UNITY_TRANSFER_LIGHTING" when building project
- Shader effect with specific view disappears when multiple materials in scene are present
- Crash on ShaderLab::IntShader::CreateLocalKeywordRemap when loading custom shaders on standalone build