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0
votes
Fixed

Frame rate is erratic, both in the editor and in the game when compiled

Graphics - General

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Mar 31, 2013

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Version/s: 4.1.0f4

The issue: The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to ro... Read more

0
votes
Fixed

Starting a DX11 Unity player ignores the "-adapter X" setting

Graphics - General

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Apr 03, 2013

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Version/s: 4.1.1f4

Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more

0
votes
Fixed
0
votes
Fixed

Out of memory exception when editing a large image asset

Graphics - General

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Apr 04, 2013

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Version/s: 4.2.0a1

Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more

0
votes
Not Reproducible

Tree shader difference between platforms

Graphics - General

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Apr 10, 2013

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Version/s: 4.1.0f4

Steps to reproduce : - import the project attached on Windows and OSX - open the scene - zoom in on the trees and notice the differ... Read more

0
votes
Fixed

RenderTextures do not Work on 64Bit Standalone using OpenGL

Graphics - General

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Apr 11, 2013

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Version/s:

Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more

0
votes
Fixed

Empty meshes in skinned mesh renderers produce an error

Graphics - General

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Apr 11, 2013

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Version/s: 4.1.2f1

1 Open project 2 Press in menu: Bug -> Skinning Issue 3 Press "Play" 4 Observe errors in console Read more

0
votes
Fixed

Janky or blurry look: filtering not working properly

Graphics - General

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Apr 12, 2013

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Version/s: 4.2.0a3

Steps to reproduce : - import the project from the user's last reply - open the test scene and press play - notice that bilinear an... Read more

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