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Changing RenderSettings.fogMode at runtime works in Editor, but not in B...
To reproduce: 1. Open the project, attached by user (bugFogMode.zip)2. Open "main" scene3. In Play mode, press any key4. Observe how... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project2. Open scene "SkinnedMeshInstanceTests" and run it3. Notice that there are no shadows c... Read more
Custom Texture2D cursor is not shown in full-screen on secondary monitor
Steps to reproduce:1. Download and open attached project "SecondDisplayCursor.zip"2. Build standalone (including "Test" scene)3. Pla... Read more
Skinned Mesh flickering when "Compute Skinning" is checked
How to reproduce:1. Open attached project "Case_1202430"2. Load "Romans Pack - Low Poly (HA)\Demo Scene"3. Open Project Settings -&g... Read more
Mesh.CombineMeshes duplicates vertices
How to reproduce:1. Download attached project file and run the "test" scene2. Click the button "Combine"3. Click on the created mesh... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce:1. Open any project, swtich the platform to Android2. Import attached texture "NoMipmapsBlue.jpg"3. Disable "Generate M... Read more
Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project.2. Build a game for PC standalone platform and run it.3. If the game is not running in ... Read more
OSX Crashes when uploading a skybox to GPU on GeForce GT 650M
To reproduce: Try to open the attached project with the latest version (trunk) on a machine with NVIDIA GeForce GT 650M GPU. While t... Read more
Played scene crashes after a few seconds in GfxDeviceD3D11Base::EndBuffe...
To reproduce:1) Open the attached project and "Infinite Water Demo" scene2) Play it CRASH! Reproduced in 2019.3.0a1, 2019.3.0f1, 202... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open