Search Issue Tracker
Not Reproducible
Fixed in 2017.4.X
Votes
0
Found in
2017.2.0p1
Issue ID
993128
Regression
No
Mesh.CombineMeshes duplicates vertices
How to reproduce:
1. Download attached project file and run the "test" scene
2. Click the button "Combine"
3. Click on the created mesh "CombineMesh_01" in Hierarchy
4. In Inspector double click on "Combined" and check vertices of combined mesh
Actual result: Mesh with 483 vertices after Combine becomes with 966 vertices
Reproduced with: 5.6.5f1, 2017.1.3p1, 2017.2.1p2, 2017.3.0p4
Not reproduced with: 2018.1.0b5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
sschoellhammer
Jan 09, 2020 14:52
Happens in unity 2019.2 as well:
https://forum.unity.com/threads/combinemeshes-losing-vertices.701984/