Search Issue Tracker
Not Reproducible
Fixed in 2017.4.X
Votes
0
Found in
2017.2.0p1
Issue ID
993128
Regression
No
Mesh.CombineMeshes duplicates vertices
How to reproduce:
1. Download attached project file and run the "test" scene
2. Click the button "Combine"
3. Click on the created mesh "CombineMesh_01" in Hierarchy
4. In Inspector double click on "Combined" and check vertices of combined mesh
Actual result: Mesh with 483 vertices after Combine becomes with 966 vertices
Reproduced with: 5.6.5f1, 2017.1.3p1, 2017.2.1p2, 2017.3.0p4
Not reproduced with: 2018.1.0b5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
- Temporal Anti-aliasing causes jittering/shaking when using a Camera overlay in the Scene View
- Mouse device is disabled in Play Mode when the "Device Simulator" tab is present as an inactive tab and Game view is not maximised
- GameObject with the Visual Effect Component is not rendered in the Scene view when it is reenabled in the Inspector and the Play mode is paused
- Prefab icon blends in when selected in Project window with the Light Editor theme enabled
sschoellhammer
Jan 09, 2020 14:52
Happens in unity 2019.2 as well:
https://forum.unity.com/threads/combinemeshes-losing-vertices.701984/