Search Issue Tracker
Won't Fix
Votes
1
Found in
Issue ID
789869
Regression
Yes
OSX Crashes when uploading a skybox to GPU on GeForce GT 650M
To reproduce:
Try to open the attached project with the latest version (trunk) on a machine with NVIDIA GeForce GT 650M GPU.
While trying to import the skybox, memory peaks at around 5GB usage, after that, when memory is being released, OS will crash.
Does not reproduce when opening using integrated GPU (Intel HD Graphics 4000).
Does not reproduce on 5.4.0b15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Will not be fixed