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0
votes
Not Reproducible

UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...

Graphics - General

-

Nov 16, 2015

-

Version/s: 5.4.0a2

Regression from Version 5.3.0f1 (b948b362cb65) Repro: 1. Import "Unity Essentials/Unity Samples: UI" 2. Run "Lightning" scene ==> A... Read more

0
votes
Fixed

SetResolution causes black screen, incorrect rendering in DX11 and disap...

Graphics - General

-

Sep 26, 2015

-

Version/s: 5.2.1f1

1. SetResolution regressions/issues in DX9 & DX11 in 5.2 2. DX9 has disappearing UI in 5.2 on resolution change (related to another ... Read more

0
votes
By Design

Dynamic Batching fails to batch objects that seemingly meet all batching...

Graphics - General

-

Sep 29, 2015

-

Version/s: 5.2.1p1

How to reproduce: 1. Open attached project 2. Open scene DynamicBatchingTreeTest.unity 3. Open the Stats window in the Game View 4... Read more

0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

-

Jun 04, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip") 2. Open the "unity_WorldTransformPa... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

-

May 16, 2017

-

Version/s: 5.6.0p4

Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more

0
votes
Duplicate

DrawMeshInstanced always draws the first submesh and ignores submeshIndex

Graphics - General

-

Oct 26, 2016

-

Version/s: 5.5.0b9

Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more

0
votes
Fixed

Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)

Graphics - General

-

Sep 17, 2019

-

Version/s: 2019.2.0b7, 2019.2.2f1

How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more

0
votes
Fixed

5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error

Graphics - General

-

Feb 10, 2016

-

Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more

0
votes
Fixed

[GLCORE][OSX] Refreshing editor causes artifacts for fonts

Graphics - General

-

Nov 16, 2015

-

Version/s: 5.4.0a2

Steps: 1. Open any unity project. 2. Create unity script (with right click in Assets ->Create->C# Script) 3. And when you click en... Read more

0
votes
Not Reproducible

[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash

Graphics - General

-

Oct 05, 2015

-

Version/s: 5.2.1p2

To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more

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