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Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce 1. open attached "CopyTexCrash.zip" 2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-b... Read more
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce : - start Unity using in OpenGL mode - import the project attached - open the scene - press play and Unity will ... Read more
[GLCORE][OSX] Refreshing editor causes artifacts for fonts
Steps: 1. Open any unity project. 2. Create unity script (with right click in Assets ->Create->C# Script) 3. And when you click en... Read more
Reflection Probe bake data is always saved to a folder with the same nam...
This can't possible be good or safe. What happens if the user already has a folder called the same as a scene? What if there are alr... Read more
Played scene crashes after a few seconds in GfxDeviceD3D11Base::EndBuffe...
To reproduce: 1) Open the attached project and "Infinite Water Demo" scene 2) Play it CRASH! Reproduced in 2019.3.0a1, 2019.3.0f1,... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project. 2.Open "VertexAlphaSceneLoader" Scene. 3.Go to Assets->AssetBundles/Simulation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow