Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0a5
Issue ID
684075
Regression
No
Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-back. If you have one material per object, you basically have no spatial sorting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
- [macOS] Project Browser's Search by Type stops working after importing Assets into a Project and searching for Types "In Assets"
- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
Add comment