Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0a5
Issue ID
684075
Regression
No
Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-back. If you have one material per object, you basically have no spatial sorting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
Add comment