Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
5.1.0a5
Issue ID
684075
Regression
No
Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-back. If you have one material per object, you basically have no spatial sorting.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment