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Fixed in 5.2.0
Votes
0
Found in
5.0.0f2
Issue ID
680212
Regression
No
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce :
- start Unity using in OpenGL mode
- import the project attached
- open the scene
- press play and Unity will crash
Steps to reproduce without example project :
- use MeshFilter.mesh to make a copy of a mesh to be modified
- assign a new triangles array that has at least 1 triangle more than the original one (it does not matter if Mesh.Clear is called or not)
- try to render the resulting mesh using Graphics.DrawMesh to a RenderTexture later in an Update call
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