Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.0.0f2
Issue ID
680212
Regression
No
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce :
- start Unity using in OpenGL mode
- import the project attached
- open the scene
- press play and Unity will crash
Steps to reproduce without example project :
- use MeshFilter.mesh to make a copy of a mesh to be modified
- assign a new triangles array that has at least 1 triangle more than the original one (it does not matter if Mesh.Clear is called or not)
- try to render the resulting mesh using Graphics.DrawMesh to a RenderTexture later in an Update call
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Add comment