Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.0.0f2
Issue ID
680212
Regression
No
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce :
- start Unity using in OpenGL mode
- import the project attached
- open the scene
- press play and Unity will crash
Steps to reproduce without example project :
- use MeshFilter.mesh to make a copy of a mesh to be modified
- assign a new triangles array that has at least 1 triangle more than the original one (it does not matter if Mesh.Clear is called or not)
- try to render the resulting mesh using Graphics.DrawMesh to a RenderTexture later in an Update call
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment