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Editor crashes on RtlUserThreadStart when loading RenderDoc
Reproduction steps: 1. Open the user's attached "renderdoc bug repro.zip" project 2. Right-click on the Scene view tab 3. Select the... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce: 1. Open the user's attached project "PaintingSim.zip" 2. Open Project window and right-click on an empty space 3. ... Read more
[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on th...
Repro steps: 1. Open uploaded project 2. Build and Run on Questtea 3. Connect Profiler Actual: Periodical spiking in Semaphore.Wai... Read more
Editor crashes on ComputeShader::GatherProperties when enabling Frame De...
How to reproduce: 1. Open the user's attached project "renderdoc bug repro.zip" 2. Load the "SampleScene" 3. Go to Window > Analysis... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce: 1. Open the attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in the Hie... Read more
Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Providing Mesh... Read more
Memory is not deallocated immediately after Texture2D object was deleted
Reproduction steps: 1. Open the attached case "case_1217907" 2. Click on the "Test" > "Texture Memory Test" in the menu bar 3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
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- Crash on GetMaterialPropertyByIndex when opening a specific Scene
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