Search Issue Tracker
Not Reproducible
Votes
9
Found in
2019.3
2019.3.0f5
2020.1
Issue ID
1211503
Regression
No
[XR][Oculus Quest][URP] Significant Semaphore.WaitForSignal pauses on the main thread between MeshSkinning.Skin calls
Repro steps:
1. Open uploaded project
2. Build and Run on Questtea
3. Connect Profiler
Actual: Periodical spiking in Semaphore.WaitForSignal
Reproducible with: 2019.3.2f1, 2020.1.0a25
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] [macOS] The letter ‘p’ is not continuously entered in a sticky note when holding the ‘p’ keyboard key
- Double separation lines are present in Override Controls in a new Volume Profile Asset
- Timeline UI elements overlap with the toolbar and property section when resizing a docked Animation window horizontally
- Asset is shown as not checked out but is editable when adding a scoped registry
- [Linux] Input field does not receive characters when they are inputted with the SHIFT modifier
mpgholden
Mar 10, 2020 20:08
Glad this is being tracked! I submitted a minimal repro project in case 1211503 that demonstrates this issue in 2019.3.4 without the URP, and the spikes show up in "PutGeometryJobFence" and "MeshSkinning.Skin" in the profiler.
Peter77
Mar 10, 2020 16:49
Related forum thread:
https://forum.unity.com/threads/2019-3-0f3-cpu-spikes-in-putgeometryjobfence.808635/