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Editor crashes on prcore::BlitImage when changing Texture Shape to Cube ...
How to reproduce: 1. Open the attached project "case_1209431" 2. Select the "StandardCubeMap.hdr" file in the Project window 3. Chan... Read more
[D3D12] Editor crash when creating a Texture2D object with specific Leng...
Steps to reproduce: 1. Open the attached project named "Case_1206424" 2. Enter Play mode Expected behavior: The editor either enter... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce: 1. Open attached project "Depth Clear Test.zip" and scene "SampleScene" 2. Enter play mode 3. Observe the Game vi... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
Editor crashes when calling ComputeShader.Dispatch() with too many threads
How to reproduce: 1. Open the attached project named "Case_1206509" 2. Open the Gameplay Scene located in the Scenes folder 3. Enter... Read more
Alpha channel is not recognized when importing PNG with alpha
On importing PNG with alpha, the alpha channel is not loading in the Preview, refer attached screenshot. Steps to repro: 1. Create ... Read more
No vertice count in Model preview window
Reproduction steps: 1. Open "New Unity Project.zip" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on t... Read more
Different Tangent types result in different vertices count in the same f...
Reproduction steps: 1. Open "1211881" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on the "Mesh" sele... Read more
Crash when creating a new Texture2D with a resolution greater or equal t...
How to reproduce: 1. Open the attached project named "Case_1213005" 2. Open the Sample Scene 3. Enter Play mode Expected result: Ed... Read more
Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBuffe...
How to reproduce: 1. Open attached project "Projected Grid.zip" and scene "SampleScene" 2. In Hierarchy window, delete all children... Read more
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