Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.3.0f3
2020.1
Issue ID
1209431
Regression
No
Editor crashes on prcore::BlitImage when changing Texture Shape to Cube of a specific file with .hdr extension
How to reproduce:
1. Open the attached project "case_1209431"
2. Select the "StandardCubeMap.hdr" file in the Project window
3. Change Texture Shape from 2D to Cube in the Inspector window
-- Observe the crash
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
First 5 lines of the stacktrace:
0x00007FF7A0532DA0 (Unity) memcpy
0x00007FF79DEC5C6E (Unity) prcore::BlitImage
0x00007FF79CD50935 (Unity) GenerateCubemapFaceFromImage
0x00007FF79CD27E46 (Unity) PostProcessCubemap
0x00007FF79CD24126 (Unity) TextureGenerator::CreateTextureCubeAsset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Add comment