Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2019.3.0f3
2020.1
Issue ID
1209431
Regression
No
Editor crashes on prcore::BlitImage when changing Texture Shape to Cube of a specific file with .hdr extension
How to reproduce:
1. Open the attached project "case_1209431"
2. Select the "StandardCubeMap.hdr" file in the Project window
3. Change Texture Shape from 2D to Cube in the Inspector window
-- Observe the crash
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
First 5 lines of the stacktrace:
0x00007FF7A0532DA0 (Unity) memcpy
0x00007FF79DEC5C6E (Unity) prcore::BlitImage
0x00007FF79CD50935 (Unity) GenerateCubemapFaceFromImage
0x00007FF79CD27E46 (Unity) PostProcessCubemap
0x00007FF79CD24126 (Unity) TextureGenerator::CreateTextureCubeAsset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Add comment