Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1206424
Regression
No
[D3D12] Editor crash when creating a Texture2D object with specific Length/Width values
Steps to reproduce:
1. Open the attached project named "Case_1206424"
2. Enter Play mode
Expected behavior: The editor either enters Play mode normally or throws an error message regarding the issue.
Actual behavior: Editor crashes
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
Notes:
1. Only D3D12 seems to be affected. Tested APIs - D3D11, D3D12, Vulkan and OpenGLCore
2. The issue is triggered by line 67 in UseRenderingPlugin.cs
3. Size values that do not cause a crash: 64x64, 128x128, 256x256
4. Size values that do cause a crash: 16x16, 32x32, 100x100, 200x200
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph node settings warning text colour is very hard to read
- Inconsistent logic on when 'open VFX graph Samples' button appears on Visual Effect Graph in Package Manager
- Unable to dock tabs on panels when non-standard pointers are used (touch-screen, tablet and pen)
- Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
- Occlusion's fields can be set to negative numbers
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a20