Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2018.4.2f1
2019.2
2019.3
2020.1
Issue ID
1172032
Regression
Yes
Shadowmap memory size is reported inconsistently by the Profiler in different Unity versions
How to reproduce:
1. Open tester-attached project (NewUnityProject.zip)
2. Build and Run the project in development mode
3. In the Editor open the Profiler window and profile the built player
4. Select the Memory module, Detailed view and take a memory sample
5. Navigate to Not Saved/RenderTexture/Shadowmap
6. Note the Shadowmap size
7. Capture a snapshot of the player via RenderDoc/Xcode
8. Calculate Shadowmap size and compare the results
Expected result: the Shadowmap size is reported correctly by the Memory profiler
Actual result: the Shadowmap size is reported incorrectly by the Memory profiler
Reproducible with: 2018.4.2f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20
Not reproducible with: 2017.4.36f1, 2018.4.1f1
Notes:
Shadowmap sizes were tested with builds from the same project, because Editor reported different sizes as well
The following Shadowmap sizes are reported when comparing Unity Profiler with RenderDoc:
Player Screen Resolution: 2560 x 1440
----------------------------------------------------------------------
Ultra Quality:
2017.4.36f1 - 32 MB
RenderDoc - 32 MB(4096x4096 1 mips - R16_TYPELESS)
2018.4.16f1 - 96 MB
RenderDoc - 32 MB(4096x4096 1 mips - R16_TYPELESS)
2019.2.19f1 - 64 MB
RenderDoc - 32 MB(4096x4096 1 mips - R16_TYPELESS)
2019.3.0f6 - 64 MB
RenderDoc - 32 MB(4096x4096 1 mips - R16_TYPELESS)
2020.1.0a21 - 64 MB
RenderDoc - 32 MB(4096x4096 1 mips - R16_TYPELESS)
----------------------------------------------------------------------
Medium Quality:
2017.4.36f1 - 8 MB
RenderDoc - 8 MB(2048x2048 1 mips - R16_TYPELESS)
2018.4.16f1 - 24 MB
RenderDoc - 8 MB(2048x2048 1 mips - R16_TYPELESS)
2019.2.19f1 - 16 MB
RenderDoc - 8 MB(2048x2048 1 mips - R16_TYPELESS)
2019.3.0f6 - 16 MB
RenderDoc - 8 MB(2048x2048 1 mips - R16_TYPELESS)
2020.1.0a21 - 16 MB
RenderDoc - 8 MB(2048x2048 1 mips - R16_TYPELESS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
The bug that reported shadow map sizes incorrect was identified and fixed.
Fixed in 2020.2.0a2
Resolution Note (fix version 2020.1):
The bug that reported shadow map sizes incorrect was identified and fixed.
Fixed in 2020.1.0b1
Resolution Note (fix version 2019.3):
The bug that reported shadow map sizes incorrect was identified and fixed.