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votes
By Design

[Mobile] Tiled GPU perf. warning is thrown when Emulating Graphics with ...

Graphics - General

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2017.4.28f1, 2018.1.0a1, 2018.2.0a1, 2018.3.0a1

To reproduce: 1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity 2. Open "TestScene" scene 3. Ch... Read more

0
votes
Active

Render Texture is blank when attaching it to Video Player as Target Texture

Graphics - General

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Jun 11, 2019

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Version/s: 2018.2.14f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "HUG EMEA 2018.zip" 2. Open "Hug1" scene 3. In the Hierarchy window find "Left_La... Read more

0
votes
Fixed

Crash on TextureStreamingJob when switching Quality Level

Graphics - General

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Jun 03, 2019

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Version/s: 2018.2.0b1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "TextureStreamingBug.zip" project 2. Open the "Demo.unity" scene 3. Press Play 4. Press "Crash me" but... Read more

0
votes
Won't Fix

Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...

Graphics - General

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Jun 12, 2019

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Version/s: 2019.1.0a11, 2019.1.5f1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1,... Read more

1
votes
Active

Shader compiler errors are occurring when using hull shader

Graphics - General

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Jun 12, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached 'Grass.zip' project 2. Observe the Console Expected result: No errors Actual result: Shader ... Read more

0
votes
Active

Editor Crashes/raises an Error when "colors" NativeArray in BeginSubPass...

Graphics - General

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Jun 08, 2019

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Version/s: 2019.1.0b4, 2019.1.1f1, 2019.2.0a6, 2019.3.0a1

How to reproduce: 1. Open "SampleScene" Scene in the attached "test-render-pass.zip" Project 2. Observe the Scene View 3. Check the ... Read more

0
votes
Active

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity 2. Open "Texture2DArray"... Read more

0
votes
Fixed

Unity editor crashes on Skybox::RenderSkybox when entering specific scen...

Graphics - General

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May 28, 2019

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Version/s: 2017.4.0f1, 2018.2.21f1

How to reproduce: 1. Open User's attached project 2. Enter the Play mode 3. Select game type, car, and track - observe the crash R... Read more

2
votes
Active

Windows High DPI scaling breaks Graphics.DrawTexture

Graphics - General

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Jun 17, 2019

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Version/s: 2018.2.0b7, 2018.3.0f2

How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more

0
votes
Fixed

Crash on Material::SetFloat after calling Graphics.Blit()

Graphics - General

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Jun 15, 2019

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Version/s: 2019.1.1f1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "Graphics_Blit_Crash.zip" project 2. Build the Crest/Crest-Examples/Main/Scenes/main.unity" scene 3. R... Read more

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