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GameObject turns black when a Texture of an instantiated Sprite is used ...
How to reproduce: 1. Download and open the attached project "1164993.zip" 2. Select the Cube GameObject in the Hierarchy and inspect... Read more
[Profiling] Texture size value gets superimposed with RGB values under S...
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce: 1) Cr... Read more
[Profiling] Vectors matrix list gets clipped under shader properties in ...
Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot. Steps to reproduce: 1) C... Read more
Crash on OptimizeMeshJobData<unsigned short>::OptimizeMeshJob when calli...
How to reproduce: 1. Open the "mesh_Crash.zip" project 2. Open the "GeometeryVisualizer.unity" scene 3. Press Play 4. If Unity didn'... Read more
SkinnedMeshRenderer is updated for a Camera when it's culling mask does ...
How to reproduce: 1. Open the attached "SkinnedMeshPerformance.zip" project 2. Open the Profiler window 3. Enter Play mode 4. Inspec... Read more
[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce: 1. Create a new project in 2019.3.0a8 while using Windows 7 2. Try to open it Reproducible with: 2019.3.0a8 Not r... Read more
Texture2D has distorted colors when JPG files are attached to Texture2D ...
Steps to reproduce: 1. Open users attached project "Test.zip" 2. Open "Main.scene" 3. Enter Play Mode 4. Use "Scale" of the Game Vie... Read more
MaterialPropertyBlock SetColor ignores HDR colors when Color Space is se...
How to reproduce: 1. Open QA attached project "case_1165706-MaterialPropertyBlockHDRColorIssue.zip" 2. Enter Play Mode Expected res... Read more
SRP causes crashes 100% when running with Graphics Jobs enabled
Running anything using SRP with GraphicsJobs enabled will eventually crash due to stateBlocks (describing gfx states like Raster/Ble... Read more
[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...
"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow