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Votes

1

Found in

2017.4.0f1

2018.3.0a1

2018.4.2f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1166114

Regression

No

SkinnedMeshRenderer is updated for a Camera when it's culling mask does not intersect the renderer

Graphics - General

-

How to reproduce:
1. Open the attached "SkinnedMeshPerformance.zip" project
2. Open the Profiler window
3. Enter Play mode
4. Inspect the Camera.Render calls in the Profiler

Expected results: Only a single Camera.Render call contains a SkinnedMeshFinalizeUpdate call
Actual results: All Camera.Render calls contain a SkinnedMeshFinalizeUpdate call

Reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8

  1. Resolution Note (2019.3.X):

    The selection of what render layer mask to apply happens _after_ culling. This is intentional as it allows the same culling result to be used with different render layers selected (i.e depth only vs opaque tag).

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