Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
Issue ID
1166954
Regression
Yes
[Profiling] Vectors matrix list gets clipped under shader properties in Frame Debugger
Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot.
Steps to reproduce:
1) Create a new project
2) Window > Analysis > Frame Debugger
3)Shader properties > Vectors > _MainTex_ST
Actual result: Vectors matrix list gets clipped
Expected result: Vectors matrix list does not get clipped
Occurring in: 2019.3.0a8, 2019.3.a07
Working fine in: 2019.3.a06
Environment: Both Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment