Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
Issue ID
1166954
Regression
Yes
[Profiling] Vectors matrix list gets clipped under shader properties in Frame Debugger
Vectors matrix list gets clipped under shader properties in Frame Debugger. Refer the attached screenshot.
Steps to reproduce:
1) Create a new project
2) Window > Analysis > Frame Debugger
3)Shader properties > Vectors > _MainTex_ST
Actual result: Vectors matrix list gets clipped
Expected result: Vectors matrix list does not get clipped
Occurring in: 2019.3.0a8, 2019.3.a07
Working fine in: 2019.3.a06
Environment: Both Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment