Search Issue Tracker

0
votes
Won't Fix

Most of Editor freezes due to lost device in graphics system when moving...

Graphics - General

-

May 14, 2019

-

Version/s: 2019.1.0b1, 2019.1.3f1, 2019.2.0b1

To reproduce: 1) Open the attached project (case_1154331-case_1146327-minimal.zip) and then the "Testing/Sculpt/Sculpting" scene 2) ... Read more

0
votes
Fixed

D3D12ImmediateContext::BindTexture crash when opening a scene with Direc...

Graphics - General

-

May 17, 2019

-

Version/s: 2019.1.0a5, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open User-supplied project ("Basement UI Structure.zip") 2. Open Scene "sCENE" 3. Move any window around Rep... Read more

0
votes
Not Reproducible

Missing method when invoking UnityEngine.Texture2D.EncodeToPNG

Graphics - General

-

May 20, 2019

-

Version/s: 2019.1.0f1, 2019.2.0b3

This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more

0
votes
Active

Number of entries in the Frame Debugger gets changed when they are selec...

Graphics - General

-

May 08, 2019

-

Version/s: 2018.3.13f1, 2018.4.0f1, 2019.1.0a1

How to reproduce: 1. Open attached project(link in the oc) 2. Go to Scene View 3. Commands>Scenes>Toggle Scene Buttons 4. Press Load... Read more

0
votes
Won't Fix

CullingGroup.QueryIndices() returns different results when executing a b...

Graphics - General

-

May 14, 2019

-

Version/s: 2017.4.0f1, 2018.3.13f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps: 1. Extract the Project from the "case_1154391-CullingGroupTest.zip" archive 2. Launch a Batch file "start.bat" w... Read more

0
votes
Won't Fix

Everything turns green when there is Shadow Map and Bloom enabled and ca...

Graphics - General

-

Apr 30, 2019

-

Version/s: 2019.1.0a1, 2019.1.0f2

How to reproduce: 1. Open attached project 2. Open "Scene1_Outside" scene 3. Observe Play Mode View Expected result: No color chang... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

-

May 16, 2019

-

Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "SkinnedMeshFlicker.zip" 2. Open "Ninja" scene 3. Select "RightUpperLeg" (Ninja > Root > ... Read more

0
votes
By Design

[TextureImporter] Texture Importer applies settings before they are Appl...

Graphics - General

-

May 28, 2019

-

Version/s: 2019.2.0a6, 2019.3.0a4

How to reproduce: 1. Open the attached project 2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled... Read more

0
votes
By Design

[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...

Graphics - General

-

May 29, 2019

-

Version/s: 2019.2.0b5

Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps... Read more

4
votes
Fixed

Crash when accessing a Mesh via a Mesh Filter in a Coroutine after loadi...

Graphics - General

-

May 30, 2019

-

Version/s: 2019.1.0a9, 2019.2.0a1, 2019.3.0a1, 2019.3.0a3

Steps: 1. Download QA attached project (case_1158763_201910a9.zip) 2. Delete Library folder 3. Open project 4. Delete everything in ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.