Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a8
Issue ID
1166631
Regression
Yes
[Graphics General] Invalid OpenGL Context for rendering exception is thrown continuously on restarting the editor
Invalid OpenGL Context for rendering exception is thrown continuously on restarting the editor after changing Graphic APIs to OpenGLCore.
Steps to repro:
1. Create a new Project.
2. File > Build Settings > Player Settings.
3. Uncheck Auto Graphics API for Mac.
4. Select OpenGLCore and drag it to the top in the list.
5. Click on Restart the editor.
Actual Result:
The exception is thrown continuously after restarting the editor.
Expected Result:
The editor should restart without any exception in the console.
Reproducible in:
2019.3.0a8.
Working fine in:
2019.3.0a7, 2019.2.0b8.
Environment:
Only on Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment