Search Issue Tracker

Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2018.3.0b1

2019.1.0f1

2019.1.6f1

2019.2.0a1

2019.3.0a1

Issue ID

1165372

Regression

No

PlayerLoop > GC.Alloc is allocating every frame when using SRP

Graphics - General

-

How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project
2. Enter Play Mode
3. Open Window > Analysis > Profiler
4. Observe the PlayerLoop > GC.Alloc in the Cpu Profiler's Hierarchy

Expected Behaviour: The GC.Alloc is 0b
Actual Behaviour: The GC.Alloc is 40b (32b initial + 8b for each camera in the scene)

Reproducible with(Unity Versions): 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7

  1. Response avatar

    Resolution Note (fix version 2020.1):

    SRPs no longer allocate memory each frame for each active camera.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.