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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.3.0b1
2019.1.0f1
2019.1.6f1
2019.2.0a1
2019.3.0a1
Issue ID
1165372
Regression
No
PlayerLoop > GC.Alloc is allocating every frame when using SRP
How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project
2. Enter Play Mode
3. Open Window > Analysis > Profiler
4. Observe the PlayerLoop > GC.Alloc in the Cpu Profiler's Hierarchy
Expected Behaviour: The GC.Alloc is 0b
Actual Behaviour: The GC.Alloc is 40b (32b initial + 8b for each camera in the scene)
Reproducible with(Unity Versions): 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7
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Resolution Note (fix version 2020.1):
SRPs no longer allocate memory each frame for each active camera.
Resolution Note (fix version 2018.4):
Fixed in 2018.4.25f1