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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.3.X

Votes

0

Found in

2018.3.0b1

2019.1.0f1

2019.1.6f1

2019.2.0a1

2019.3.0a1

Issue ID

1165372

Regression

No

PlayerLoop > GC.Alloc is allocating every frame when using SRP

Graphics - General

-

How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project
2. Enter Play Mode
3. Open Window > Analysis > Profiler
4. Observe the PlayerLoop > GC.Alloc in the Cpu Profiler's Hierarchy

Expected Behaviour: The GC.Alloc is 0b
Actual Behaviour: The GC.Alloc is 40b (32b initial + 8b for each camera in the scene)

Reproducible with(Unity Versions): 2018.4.3f1, 2019.1.8f1, 2019.2.0b7, 2019.3.0a7

  1. Resolution Note (fix version 2020.1):

    SRPs no longer allocate memory each frame for each active camera.

  2. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.25f1

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