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By Design
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a5
Issue ID
1165177
Regression
Yes
Emission in custom shader shows different bloom than standard shader when rendered in Linear Color Space
How to reproduce:
1. Open the attached project("Emission_Bug")
2. Go to Project > Assets > Scenes and open SampleScene
3. Observe the Game View window
Expected result: both circles are the same size
Actual result: the circles are different sizes
Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1
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Resolution Note (2019.3.X):
This is by design; adding the [HDR] attribute to a property disables any required sRGB to Linear color conversion. In order to get the old behaviour back you can also add the [Gamma] attribute which enables the conversion again.