Search Issue Tracker
Everything turns green when there is Shadow Map and Bloom enabled and ca...
How to reproduce:1. Open attached project2. Open "Scene1_Outside" scene3. Observe Play Mode View Expected result: No color changesAc... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[TextureImporter] Texture Importer applies settings before they are Appl...
How to reproduce:1. Open the attached project2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled a... Read more
[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...
Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps to... Read more
Crash when accessing a Mesh via a Mesh Filter in a Coroutine after loadi...
Steps:1. Download QA attached project (case_1158763_201910a9.zip)2. Delete Library folder3. Open project4. Delete everything in Stre... Read more
Frustum culling is incorrect when using a custom culling matrix
How to reproduce:1. Open attached project "cullingbug.zip" and scene "main"2. Enter Play mode3. In Hierarchy window, select "Main Ca... Read more
SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more
Unity editor crashes on TransformVerticesStridedREF when entering play m...
How to reproduce:1. Open user's attached project2. Open and play "SampleScene" scene - observe the crash Reproducible with: 2018.4.1... Read more
Skinned Mesh Renderer Component fails to handle Object Transform correctly
How to reproduce:1. Open user-supplied project2. Select "Plane" GameObject3. Rotate GameObject4. Observe Game and Scene Windows Expe... Read more
unity_WorldTransformParams is not reset before drawing UI objects and is...
How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing