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0
votes
Won't Fix

Everything turns green when there is Shadow Map and Bloom enabled and ca...

Graphics - General

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Apr 30, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2

How to reproduce:1. Open attached project2. Open "Scene1_Outside" scene3. Observe Play Mode View Expected result: No color changesAc... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

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May 16, 2019

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Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more

0
votes
By Design

[TextureImporter] Texture Importer applies settings before they are Appl...

Graphics - General

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May 28, 2019

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Version/s: 2019.2.0a6, 2019.3.0a4

How to reproduce:1. Open the attached project2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled a... Read more

0
votes
By Design

[Mesh Renderer] Generate Lightmap UVs warning doesn't disappear on enabl...

Graphics - General

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May 29, 2019

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Version/s: 2019.2.0b5

Generate Lightmap UVs warning doesn't disappear for Mesh Renderer on enabling Generate Lightmap UVs setting on the 3D model Steps to... Read more

4
votes
Fixed

Crash when accessing a Mesh via a Mesh Filter in a Coroutine after loadi...

Graphics - General

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May 30, 2019

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Version/s: 2019.1.0a9, 2019.2.0a1, 2019.3.0a1, 2019.3.0a3

Steps:1. Download QA attached project (case_1158763_201910a9.zip)2. Delete Library folder3. Open project4. Delete everything in Stre... Read more

0
votes
Fixed

Frustum culling is incorrect when using a custom culling matrix

Graphics - General

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May 21, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "cullingbug.zip" and scene "main"2. Enter Play mode3. In Hierarchy window, select "Main Ca... Read more

0
votes
Not Reproducible

SkinnedMeshRenderer.SetPropertyBlock() does not set Color consistently w...

Graphics - General

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May 21, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "TestSkinMeshPropertyBlock.zip" Project2. Enter Play Mode3. Observe... Read more

0
votes
Fixed

Unity editor crashes on TransformVerticesStridedREF when entering play m...

Graphics - General

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May 28, 2019

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Version/s: 2018.3, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a3

How to reproduce:1. Open user's attached project2. Open and play "SampleScene" scene - observe the crash Reproducible with: 2018.4.1... Read more

2
votes
By Design

Skinned Mesh Renderer Component fails to handle Object Transform correctly

Graphics - General

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Jun 05, 2019

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Version/s: 2018.3.0a3, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open user-supplied project2. Select "Plane" GameObject3. Rotate GameObject4. Observe Game and Scene Windows Expe... Read more

0
votes
By Design

unity_WorldTransformParams is not reset before drawing UI objects and is...

Graphics - General

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")2. Open the "unity_WorldTransformPara... Read more

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