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[TextureImporter] Texture Importer applies settings before they are Applied in the Inspector

Graphics - General


How to reproduce:
1. Open the attached project
2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled and applied
3. Find menu item "TextureCheck/IsSettingApplied" and press it
- You should get "isReadable = False" in Console as Asset importer returns False on importer.isReadable
4. Select "level4" texture again and enable "Read/Write Enabled" setting, but don't apply
5. Find menu item "TextureCheck/IsSettingApplied" and press it
Result: You will get "isReadable = True" even when this setting wasn't applied on texture. Might be the same with all texture importer settings

Reproducible: 2019.3.0a4, 2019.2.0a12, 2019.2.0a6
Not reproducible: 2019.1.1f1, 2019.2.0a4

  1. Resolution Note:

    This behavior is caused by an AssetImporter refactor done in 2019.2. Note that although the property values of the Importer instance changes, the meta file still won't be modified until the user press Apply so the asset won't change on the fly as the user modify the properties. It's just that now, the Instance of the Importer will reflect what's from the UI.

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