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Editor crashes with CalculateBlendShapeWeights when entering Play Mode w...
How to reproduce: 1. Open the minimal project with link in comment by MingWai 2. Open repro scene 3. Enter Play Mode Reproducible o... Read more
3D objects have flickering pixels in Game View
How to reproduce: 1. Open attached project "New Unity Project (18).zip" and scene "Scene_Demo Cartoon zoom world kid" 2. Enter Play... Read more
Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...
Steps to reproduce: 1. Open User-supplied project 2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspecto... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
Mutiple instances of same material created after accessing renderer.mate...
To reproduce: 1) Open attached project and scene 2) Play it Note: Make sure you don't click game view for now 3) Select the cloned m... Read more
[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...
How to reproduce: 1. Open the submitted project 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected result: 'Texture creati... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more
[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps: 1. Open attached project ("macbookair-small.zip") 2. Make sure Metal API is set as Graphics API for build 3. Build for macOS ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Overrides in nested prefabs are ignored when importing
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system