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Editor crashes with CalculateBlendShapeWeights when entering Play Mode w...
How to reproduce: 1. Open the minimal project with link in comment by MingWai 2. Open repro scene 3. Enter Play Mode Reproducible o... Read more
3D objects have flickering pixels in Game View
How to reproduce: 1. Open attached project "New Unity Project (18).zip" and scene "Scene_Demo Cartoon zoom world kid" 2. Enter Play... Read more
Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...
Steps to reproduce: 1. Open User-supplied project 2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspecto... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
Mutiple instances of same material created after accessing renderer.mate...
To reproduce: 1) Open attached project and scene 2) Play it Note: Make sure you don't click game view for now 3) Select the cloned m... Read more
[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...
How to reproduce: 1. Open the submitted project 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected result: 'Texture creati... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more
[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps: 1. Open attached project ("macbookair-small.zip") 2. Make sure Metal API is set as Graphics API for build 3. Build for macOS ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open