Search Issue Tracker
Fixed
Fixed in 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Votes
2
Found in
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104751
Regression
Yes
Overrides in nested prefabs are ignored when importing
Reproduction steps:
1. Open the attached “IN-100900_My projec.zip“ project
2. Open the “Assets/BugReport/VPP Sport Coupe 1.prefab“ Prefab by double-clicking it
3. Select the “Car Audio 1 > Engine“ GameObject in the Hierarchy
4. Observe the “Audio Resource” field
Expected result: The “Audio Resource“ is set to “8000-clickfix“
Actual result: The “Audio Resource“ is set to “engine loop“
Reproducible with: 2023.2.12f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Not reproducible with: 2022.3.62f1, 2023.2.11f1
Reproducible on: Windows 10 (user’s platform), M1 Max MacOS 15.1.1 (tested by CQA)
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
rmfpsfkrks132
May 21, 2025 07:19
Please fix it quickly It's terrible that I have to fix over 300 prefab varient audiosource one by one