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0
votes
Won't Fix

[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...

Graphics - General

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Aug 27, 2018

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Version/s: 2018.2.3f1

Repro steps:1. Open user attached project2. Select GameObject "TimeLine" in the Hierarchy3. Make sure the Timeline Window is open an... Read more

1
votes
Fixed

[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work

Graphics - General

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Sep 07, 2018

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Version/s: 2018.2.0a1

How to reproduce:- Open the attached project- Switch to Android or iOS build platform- "Build and Run" to a device Expected:The imag... Read more

0
votes
Fixed

SceneView renders legacy skybox when custom RP is active

Graphics - General

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Aug 30, 2018

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Version/s:

SceneView still renders legacy skybox when custom RP is active. Tested with HDRP, but I'd assume this is the case for any SRP.This i... Read more

0
votes
Fixed

[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...

Graphics - General

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Aug 27, 2018

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Version/s: 2017.4.11f1, 2018.1.5f1, 2018.2.7f1, 2018.3.0b1, 2019.1.0a9

Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more

0
votes
Not Reproducible

Unity crashes on ApplyMaterialPassWithCache when changing the Material S...

Graphics - General

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Sep 13, 2018

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Version/s: 2018.2.7f1

How to reproduce:1. Open the user-submitted Project2. In the Project Window, click on the "New Material" and change the shader to "N... Read more

0
votes
Fixed

[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...

Graphics - General

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Sep 17, 2018

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Version/s: 2018.3.0b2

-e: follow up from case 1077485--errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro:--cr... Read more

0
votes
Duplicate

Depth is not written to depth texture when using Camera.SetTargetBuffers...

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more

0
votes
By Design

CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...

Graphics - General

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Sep 14, 2018

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Version/s: 5.5.4f1

Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version/s: 2018.1.9f2

How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more

0
votes
Fixed

MeshTopology.Quads generates a draw call that uses 3 point patches inste...

Graphics - General

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Sep 07, 2018

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Version/s: 2018.1.0b1, 2018.2.6f1

According to Unity Documentation (https://docs.unity3d.com/ScriptReference/MeshTopology.Quads.html), MeshTopology.Quads should gener... Read more

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