Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.1.10f1
2019.2
2019.3
2020.1
Issue ID
1170810
Regression
No
Console window is spammed with warning messages when MeshFilter.Mesh is assigned in OnValidate method
How to reproduce:
1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)
2. Load 'SampleScene' scene
3. In the Hierarchy window select WarningMesh
4. In the Inspector window change any value of Procedural Mesh script
Expected result: no warning messages are printed in the Console window
Actual result: warning messages are spammed in the Console window
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Warning message:
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate
UnityEngine.MeshFilter:set_mesh(Mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
The warning is by design. It's because content are changed in OnValidate