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[DX12 Editor] Resizing Game View is broken and cause crash
Steps:1. Make a new project2. In Player settings, change windows API settings to DX123. Make sure the editor is using DX124. Resize ... Read more
[DX12] Switching API from DX11 to DX12 cause crash
Steps:1. Open repro project2. Open Main scene, hit Play, then Stop3. Go to Player settings, remove DX12 from the Windows API list(Wa... Read more
Texture thumbnail on Project View and Select Texture window is wrong in ...
Linear color space only Steps:1. Open repro project (please use the one from comment)2. On Project View, make the thumbnail to large... Read more
Unity Editor window is black after turning off and on external monitor
Happens on Windows 7 64bReproduces on all versions since 5.4.6f1 (didn't check earlier versions) including 2017.3.0b9 and 2018.1.0a3... Read more
Rebuilding textures on object with instantiated substances affects the o...
Reproduction steps:1. Open the attached project "SubstanceTextureRebuildRepro.zip";2. Open the TestScene;3. Enter a play mode. Expec... Read more
[Rendering Layer] Preview windows is using layer 31. However this is a u...
Editor preview window is using layer 31 as in internal layer.However this is clashing with the fact that layer 31 is a valid user de... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...
Prerequisites:Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene;2. Bui... Read more
Importing tinted materials with textures from SketchUp results in albedo...
Reproduction steps: 1. See image "SketchUpMaterialBug2.PNG"2. See image "SketchUpMaterialBug1.PNG"3. Open "TestSketchUpMaterial.zip"... Read more
[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...
Steps:1. Build Android Vulkan Player with repro project2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2)3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved