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RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No Distance Sort"

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open attached Unity project
2. Select "Scripts" gameobject.
3. In "Sort Order Changer" component select "No Distance Sort" under Camera Sort Order
4. Press "Change Sort Order" button in the "Sort Order changer component
5. Open Profiler
6. Enter the play mode
7. Pause play mode
8. Expand "Job" in Profiler

Expected result: RenderForwardOpaque.Sort should not be called when Camera Sort Order is set to "No Distance Sort"
Actual result: RenderForwardOpaque.Sort is called

Reproduced with: 2019.2.0a8, 2019.1.0b6, 2018.3.8f1, 2017.4.23f1

2019.2.0a8: 2.14ms
2019.1.0b6: 2.14ms
2018.3.8f1: 2.17ms
2017.4.23f1: 0.001ms

Response avatar

This is a duplicate of issue #1098752

Static Batching draw call regression since 2018.1.0a1

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