Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0f2
Issue ID
1111583
Regression
No
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No Distance Sort"
How to reproduce:
1. Open attached Unity project
2. Select "Scripts" gameobject.
3. In "Sort Order Changer" component select "No Distance Sort" under Camera Sort Order
4. Press "Change Sort Order" button in the "Sort Order changer component
5. Open Profiler
6. Enter the play mode
7. Pause play mode
8. Expand "Job" in Profiler
Expected result: RenderForwardOpaque.Sort should not be called when Camera Sort Order is set to "No Distance Sort"
Actual result: RenderForwardOpaque.Sort is called
Reproduced with: 2019.2.0a8, 2019.1.0b6, 2018.3.8f1, 2017.4.23f1
2019.2.0a8: 2.14ms
2019.1.0b6: 2.14ms
2018.3.8f1: 2.17ms
2017.4.23f1: 0.001ms
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #1098752