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Duplicate

Votes

0

Found in

2018.3.0f2

Issue ID

1111583

Regression

No

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No Distance Sort"

Graphics - General

-

How to reproduce:
1. Open attached Unity project
2. Select "Scripts" gameobject.
3. In "Sort Order Changer" component select "No Distance Sort" under Camera Sort Order
4. Press "Change Sort Order" button in the "Sort Order changer component
5. Open Profiler
6. Enter the play mode
7. Pause play mode
8. Expand "Job" in Profiler

Expected result: RenderForwardOpaque.Sort should not be called when Camera Sort Order is set to "No Distance Sort"
Actual result: RenderForwardOpaque.Sort is called

Reproduced with: 2019.2.0a8, 2019.1.0b6, 2018.3.8f1, 2017.4.23f1

2019.2.0a8: 2.14ms
2019.1.0b6: 2.14ms
2018.3.8f1: 2.17ms
2017.4.23f1: 0.001ms

  1. This is a duplicate of issue #1098752

    Static Batching draw call regression since 2018.1.0a1

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