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0
votes
Fixed

Shaders with fullforwardshadows render on top of others in deferred (reg...

Graphics - General

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Aug 03, 2013

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Version/s: 4.2.0f4

Shaders with fullforwardshadows directive render on top of other objects when deferred lighting is enabled. Worked in 4.1, stopped w... Read more

5
votes
By Design

Dynamic font broken for Bold variant

Graphics - General

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Aug 04, 2013

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Version/s: 4.2.1f1

To reproduce: 1. Open project NGUI-dynamic-font-test 2. Run scene test 3. Bold version doesn't look right, spacing is messed up and ... Read more

0
votes
Not Reproducible

The RenderTexture does not work on iOS and Android

Graphics - General

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Aug 06, 2013

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Version/s: 4.1.5f1

- Open the project with Unity 4.1.5f1 - Open the scene test - Click play - See that the gui texture on the top left of the Game wind... Read more

0
votes
Fixed

Shader using 2 UV sets doesn't work in Player if mesh only has one

Graphics - General

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Aug 06, 2013

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Version/s: 4.2.0f4

To Reproduce: 1. Open the attached project & "testscene" scene. 2. Press play in the Editor. Notice the water renders correctly. 3.... Read more

0
votes
Fixed
0
votes
Fixed

Skinnedrenderers with blend shapes are not rendering the mesh until the ...

Graphics - General

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Aug 12, 2013

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Version/s: 4.3.0a4

On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more

0
votes
Fixed

Shaders passes change order randomly for instantiated

Graphics - General

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Aug 15, 2013

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Version/s: 4.2.0f4

Shaders passes change order randomly for instantiated material To Reproduce: 1. Open the attached project & scene. 2. Enter and exi... Read more

0
votes
Not Reproducible
7
votes
Postponed

[OSX] On Mac OS frame rate constantly spikes

Graphics - General

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Aug 19, 2013

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Version/s: 4.2.0f4

To Reproduce: 1. Create a new project 2. Add cameraScript script to camera (cameraScript is attached) 3. Build 4. Observe how someti... Read more

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