Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.5.5p2
Issue ID
642170
Regression
Yes
[Onboarding] Scene built and played in windowed mode is displayed incorrectly
Open the attached project and open the Octopus_1k_bones scene.
Build a player with these build/player settings:
Target Platform = Windows
Display Resolution Dialog = enabled
D3D9 Fullscreen Mode = ExclusiveMode
Use Direct3D 11 = disabled
Run your new player. When the Configuration settings panel appears pick a resolution smaller than your desktop, then enable Windowed mode and click the Play button.
The scene is only displaying a particle system, whereas if you didn't chose 'windowed mode' you'd see that same scene as in the editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment