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Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more
Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1, 201... Read more
A ghost of a game object stays in origin which can only be seen in Mater...
Steps to reproduce:1. Create a new project2. In Scene view, change Draw Mode to Material Validation/Validate Albedo3. Create a Cube4... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:1. Download and open the attached project2. Select Tools > Render to image test Expected result: SceneView cam... Read more
[Metal] Compute shader buffer returns zeros on iOS device using camera r...
To reproduce:1. Download project attached by QA2. Build it for iOS3. Run it on a device4. In the console notice, that compute buffer... Read more
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce:1) Open the attached project.2) Press pl... Read more
Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...
Reproduction steps:1. Open project attached.2. Open scene "entryHub".3. Press Menu/Build/Bake/Lighting Expected result: Lighting wil... Read more
Directional light shadow is rendered according to the Scene View's persp...
Reproduction Steps:1. Import attached project "897866 - DirectionalLightShadow".2. Open "Test" scene.3. Move around perspective in S... Read more
Unity crashes when opening project (from 5.3.5f1) for the first time on ...
Reproduction steps:1. Open project attached. Expected result: Project opens.Actual result: Editor crashes. Reproduced on: 2017.1.0b9... Read more
Crash on TextureStreamingJob when switching Quality Level
How to reproduce:1. Open the "TextureStreamingBug.zip" project2. Open the "Demo.unity" scene3. Press Play4. Press "Crash me" button ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS