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Votes

0

Found in

2017.4.0f1

2017.4.28f1

2018.1.0a1

2018.2.0a1

2018.3.0a1

Issue ID

1161026

Regression

No

[Mobile] Tiled GPU perf. warning is thrown when Emulating Graphics with OpenGL ES3.0 or ES2.0

Graphics - General

-

To reproduce:

1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity
2. Open "TestScene" scene
3. Change the platform to iOS or Android
4. Press Edit > Graphics Emulation > OpenGL ES2.0 or OpenGL ES3.0
5. In Hierarchy select "ParticleSystem" gameObject or enter to Play mode

Expected Result: Particle System or Scene runs without warnings
Actual Result: Following Warning appears in the Console:

"Tiled GPU perf. warning: RenderTexture color surface (1368x1312) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info"

Notes:
- This issue appears on iOS and Android platforms
- This issue only occurs when both PartialScreenCamera's have the same Viewport Rect

Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.1.9f2, 2018.2.21f1 and 2018.3.0a1
Not reproduced on Unity 2018.3.0a2 and 2018.3.14f1 - no graphics emulation in the editor

  1. Resolution Note (2017.4.0):

    The warning is not shown in newer versions of Unity because graphics emulation functionality is gone.
    The warning is legit in the provided setup.

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