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Votes
0
Found in
2017.4.0f1
2017.4.28f1
2018.1.0a1
2018.2.0a1
2018.3.0a1
Issue ID
1161026
Regression
No
[Mobile] Tiled GPU perf. warning is thrown when Emulating Graphics with OpenGL ES3.0 or ES2.0
To reproduce:
1. Download attached “case_675421-ViewportIssueExample.zip" project and open in Unity
2. Open "TestScene" scene
3. Change the platform to iOS or Android
4. Press Edit > Graphics Emulation > OpenGL ES2.0 or OpenGL ES3.0
5. In Hierarchy select "ParticleSystem" gameObject or enter to Play mode
Expected Result: Particle System or Scene runs without warnings
Actual Result: Following Warning appears in the Console:
"Tiled GPU perf. warning: RenderTexture color surface (1368x1312) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info"
Notes:
- This issue appears on iOS and Android platforms
- This issue only occurs when both PartialScreenCamera's have the same Viewport Rect
Reproduced on Unity 2017.4.0f1, 2017.4.29f1, 2018.1.9f2, 2018.2.21f1 and 2018.3.0a1
Not reproduced on Unity 2018.3.0a2 and 2018.3.14f1 - no graphics emulation in the editor
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Resolution Note (2017.4.0):
The warning is not shown in newer versions of Unity because graphics emulation functionality is gone.
The warning is legit in the provided setup.