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8
votes
Fixed

FindKernel doesn't work when Player is built in Server Build

Graphics Device Features

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Jul 30, 2021

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Version/s: 2020.1.6f1, 2020.2.2f1, 2020.3, 2021.1

How to reproduce:1. Open the attached "FindKernel.zip"2. Navigate to File > Build Settings (Ctrl + Shift + B)3. Check the "Server... Read more

0
votes
Won't Fix

[BiRP] GetScriptableCullingParameters() uses the wrong projection matrix...

Graphics Device Features

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Dec 01, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16, 6000.0.0b11

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Mock HMD Add Ca... Read more

0
votes
Fixed

commandBuffer.SetRenderTarget will only bind the first slice when sliceI...

Graphics Device Features

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Oct 04, 2022

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Version/s: 2023.1.0a13

How to reproduce:1. Open the user-attached project2. Open the "SampleScene" Scene3. Enter Play Mode4. Select the "Quad" GameObject i... Read more

0
votes
Active

LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...

Graphics Device Features

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Jan 21, 2026

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Version/s: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4

How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more

0
votes
Fixed

[Backport] GraphicsBuffers constructor and other API that returns Graphi...

Graphics Device Features

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Jun 07, 2022

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Version/s: 2020.3.2f1, 2021.3.0f1, 2022.1.1f1

Reproduction:1. Download and open repro project2. In project tab, open the scene from Scenes folder3. Window > Analysis > Prof... Read more

1
votes
Fixed

[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...

Graphics Device Features

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May 25, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more

2
votes
Won't Fix

[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()

Graphics Device Features

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May 25, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached project ("1346277Repro.zip")2. Open the "Scene" scene3. Select "Main Camera" Game object4. M... Read more

0
votes
Fixed

Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...

Graphics Device Features

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Oct 12, 2021

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Version/s:

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more

0
votes
Fixed

[vulkan] Randomly assigned Material texture or buffer properties can cau...

Graphics Device Features

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Oct 12, 2021

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Version/s:

The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more

2
votes
Active

Splash Screen disables HDR output

Graphics Device Features

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Mar 24, 2025

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Version/s: 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open the project Switch to the "Windows-WithoutSplash" build profile Build and run on an HDR monitor. (Take note... Read more

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