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Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.49f1
6000.1.0b2
6000.1.4f1
Issue ID
UUM-107764
Regression
No
Crash on SortByExecutionOrder when interrupting the .androidpack import process
Steps to reproduce:
1. Open the “user’s attached project”
2. Make sure Auto Refresh is Enabled in “Edit/Preferences…/Asset Pipeline”
3. Open the {{CustomAndroidAssetPackImporter.cs}} script
4. Go back to the Editor and select the "Assets/Volcaps.androidpack" Asset through the Project window
5. Go back to the script and at line 5 replace the "androidpack" extension with "assetpack"
6. Save the script and go back to the Editor
7. Observe crash
Reproducible with versions: 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Couldn’t test with versions: 2021.3.52f1, 2022.1.0b1, 2022.3.62f1 (due to compiler errors)
Reproducible on: Windows 10
Not reproducible on: macOS 15.3.2 (M1 Max)
First few lines of StackTrace:
{noformat}0x00007FFA46F0CBDC (Unity) SortByExecutionOrder
0x00007FFA46EFA786 (Unity) std::_Buffered_merge_sort_unchecked<SavedObject * __ptr64,bool (__cdecl*)(SavedObject const & __ptr64,SavedObject const & __ptr64)>
0x00007FFA46EFBB09 (Unity) std::_Stable_sort_unchecked<SavedObject * __ptr64,bool (__cdecl*)(SavedObject const & __ptr64,SavedObject const & __ptr64)>
0x00007FFA46EFC6D6 (Unity) std::stable_sort<SavedObject * __ptr64,bool (__cdecl*)(SavedObject const & __ptr64,SavedObject const & __ptr64)>
0x00007FFA46F04071 (Unity) MonoManager::FinalizeReload{noformat}
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