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Won't Fix

Votes

0

Found in

6000.0.50f1

6000.1.5f1

6000.2.0b2

Issue ID

UUM-107739

Regression

No

Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used

-

How to reproduce:
1. Create a new Unity project 
2. Import any .png file into the Project and make sure it has the transparent elements
3. Select the texture -> Inspector -> Check the "Alpha Is Transparency"
4. Create any ShaderGraph and drag the texture into it
5. Observe the created "Sample Texture 2D" node preview

Expected results: The ShaderGraph takes into the consideration "Alpha Is Transparency"
Actual results: The ShaderGraph displays the textures like "Alpha Is Transparency" is not checked

Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b2

Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: no other environment tested

  1. Resolution Note:

    Node Previews don't really support transparency.

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