Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b2
Issue ID
UUM-107739
Regression
No
Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
How to reproduce:
1. Create a new Unity project
2. Import any .png file into the Project and make sure it has the transparent elements
3. Select the texture -> Inspector -> Check the "Alpha Is Transparency"
4. Create any ShaderGraph and drag the texture into it
5. Observe the created "Sample Texture 2D" node preview
Expected results: The ShaderGraph takes into the consideration "Alpha Is Transparency"
Actual results: The ShaderGraph displays the textures like "Alpha Is Transparency" is not checked
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b2
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Node Previews don't really support transparency.