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Won't Fix
Votes
0
Found in
6000.0.50f1
6000.1.5f1
6000.2.0b2
Issue ID
UUM-107739
Regression
No
Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
How to reproduce:
1. Create a new Unity project
2. Import any .png file into the Project and make sure it has the transparent elements
3. Select the texture -> Inspector -> Check the "Alpha Is Transparency"
4. Create any ShaderGraph and drag the texture into it
5. Observe the created "Sample Texture 2D" node preview
Expected results: The ShaderGraph takes into the consideration "Alpha Is Transparency"
Actual results: The ShaderGraph displays the textures like "Alpha Is Transparency" is not checked
Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b2
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: no other environment tested
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Resolution Note:
Node Previews don't really support transparency.