Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0b2
2021.2.0b16
2022.1
Issue ID
1374709
Regression
No
Crash in Graphics.Blit when blitting backbuffer to a larger texture
Reproduction steps:
1. Open the user's attached project
Expected result: The Editor does not crash
Actual result: The Editor crashes
Reproducible with: 12.0.0 (2021.2.0b2), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a13)
Not reproducible with: 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0b1)
Couldn't test with: 7.7.1 (2019.4.32f1) (Downgrading issues)
Notes:
1. 13.1.0 seems to only crash when entering Play mode
2. If the Editor does not crash upon loading the project, focusing it, entering Play mode, or doing something in the scene then usually causes it to crash with the same
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a11