Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1372535
Regression
No
Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.
Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Tomsterk
Jan 20, 2022 18:42
Vulkan still causing memory leaks on 2022, but not necessarily for this exact issue (although its been vaguely used as a duplicate for other issues).
Any large scene with lots of graphics can easily cause vulkan to request 8 gb or more of memory, which is a no-go with mobile devices.