Search Issue Tracker

Fixed in 2022.1.X

Planned for 2020.3.X

Votes

0

Found in

Issue ID

1372535

Regression

No

Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled

Graphics Device Features

-

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.

Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/

Comments (1)

  1. 21b90e94064e20a431ec0bf457d931fd?d=mm

    Tomsterk

    Jan 20, 2022 18:42

    Vulkan still causing memory leaks on 2022, but not necessarily for this exact issue (although its been vaguely used as a duplicate for other issues).

    Any large scene with lots of graphics can easily cause vulkan to request 8 gb or more of memory, which is a no-go with mobile devices.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.