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Fixed in 2022.1.X

Votes

0

Found in

Issue ID

1372535

Regression

No

Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled

Graphics Device Features

-

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.

Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/

Comments (1)

  1. Tomsterk

    Jan 20, 2022 18:42

    Vulkan still causing memory leaks on 2022, but not necessarily for this exact issue (although its been vaguely used as a duplicate for other issues).

    Any large scene with lots of graphics can easily cause vulkan to request 8 gb or more of memory, which is a no-go with mobile devices.

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