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Fixed in 2022.1.X

Votes

0

Found in

Issue ID

1372535

Regression

No

Out of memory when minimizing GPU-bound Vulkan player with run-in-background enabled

Graphics Device Backends

-

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.
Currently we don't throttle, so if the project is GPU bound we end end up queueing more and more frames.

Happens with project of https://fogbugz.unity3d.com/f/cases/1367351/

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