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Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
[FinalGather] Final Gather bake artifacts when used with transparent sha...
Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps f... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug:1. Open the attached project TestCase.zip;2. Open the "_DeferredCustomLights" scene;3. Press on the Reflect... Read more
Reflection Probes don't blend smoothly on iOS and Android
Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more
[Undo] Baked Lightmap scale offset is reset on Undo
Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used