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[OSX] Quit not responding anymore when trying to quit again
Steps to reproduce:1. Open Unity2. Create new project or open any other existing project3. Create GameObject in the hierarchy4. Try ... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created)2. From one Unity instance drag any... Read more
Scaling issues when moving Unity between 5K displays and FHD displays
How to reproduce: 1. Open any (new) project2. Drag the main Unity window from a UHD display to a FHD display- Note how everything ge... Read more
Editor crashes after exporting prefab to unitypackage
1. What happenedAfter exporting unity package, Editor hangs/crashes. Attaching Editor log and crash call stack from case, when Edito... Read more
Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
Editor navigation. Pressing SHIFT key no longer increases Editor camera ...
Reproduction Steps:1. Open any project/Editor2. Try moving around in the Scene View with arrows3. Press SHIFT key while moving Expec... Read more
Drag and drop prefab into scene of another Unity instance gives random o...
Steps to reproduce: 1. Download attached DragAndDropError.zip, there are two projects: "DragMe" and "ToThis".2. Open both of them wi... Read more
Multiple editor icons are low resolution on Retina displays
How to reproduce: 1. Open the editor2. Look at the icons for these functions:- All of the scene manipulation tool icons- Tool Handle... Read more
About window dissapears when other windows take focus, even if they are ...
Open about window(For reference put deattached some other window next to it, e.g. Console)Switch focus to some other window that doe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS