Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b5
Issue ID
782217
Regression
Yes
Drag and drop prefab into scene of another Unity instance gives random object
Steps to reproduce:
1. Download attached DragAndDropError.zip, there are two projects: "DragMe" and "ToThis".
2. Open both of them with same version of Unity.
3. On project "DragMe", select prefab "Bomb", drag it to the scene or hierarchy of other Unity instance with project opened "ToThis".
Expected result: Nothing should happen, Unity disallows dragging directly to scene (first it should be added to assets)
Actual result: Random game object is added, not the same one which was dragged.
Note: Strictly dependent on project structure, changing something makes the bug not reproducible anymore. Produce different results if dragging to the scene or hierarchy.
Regression from: 5.4.0b4 (a7d7a3a2cef4)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment