Search Issue Tracker
User is not asked to enter build's name while making a standalone build.
User is not asked to enter build's name on making a standalone build rather he is asked to select a folder and the build is made wit... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps:1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit)2. Go to File > Build S... Read more
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce:1. Set the Asset Bundle of cat2 to 'ab2'2. Set the Asset Bundle of cat1 to 'ab1'3. Use the menu item 'Assets/Build ... Read more
[Regression] No error in console when failed to build because of Editor ...
Steps:1. Open attached project (20210406_ed.zip)2. Open BuildSettings and click Build. Select any folder to build Actual result: Bui... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce:1. Open the attached "repro.zip" project2. In Build settings, switch Target Platform is set to "UWP"3. Click the "B... Read more
Models are invisible in Unity player when using import options "Keep Qua...
How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more
Different number of Assembly compilations depending whether Asset Refres...
To reproduce:1. Open the user's attached project2. Open the "Sample Scene" under Assets\Scenes3. Build it using the menu from the to... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce:1) Open the latest attached project.2) Build the project for macOS.3) Observe the console. A message, containing ... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS