Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X
Votes
0
Found in
2020.2.0a19
2021.2.0b7
2022.1
Issue ID
1358453
Regression
Yes
[iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
How to reproduce:
1. Open the attached Unity project ("1358453_2021.2.0b7.zip")
2. Switch Platform to iOS
3. Build And Run
Expected result: no errors present in the Console
Actual result: "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations" errors present in the Console
Reproducible with: 2020.2.0a19, 2020.3.16f1, 2021.1.17f1, 2021.2.0b8, 2022.1.0a6
Not reproducible with: 2019.4.29f1, 2020.2.0a18
Note:
- Sometimes it's necessary to Build And Run a second time to reproduce
- Reproducible using Device and Simulator SDK's
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a2