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Fixed in Unity 2018.3

Votes

0

Found in

2018.1.0f2

Issue ID

1034097

Regression

No

[BuildPipeline] BuildReport "platformName" property is not serialized using EditorJsonUtility on macOS

Build Pipeline

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Steps to reproduce:
1) Open the latest attached project.
2) Build the project for macOS.
3) Observe the console.

A message, containing {"platformName": ""} appears in the console. This happens because platformName is not serialized correctly by EditorJsonUtility.

Expected: platformName property equals "StandaloneOSX".
Actual: platformName property is not set.

Reproduced on:
2018.3.0a1 (904b1a25e9f9, trunk), 2018.2.0b6, 2018.1.0f2

Tested on: macOS 10.13.4 and Windows 10

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