Search Issue Tracker
Fixed in 2018.3
Fixed in 2018.2
Won't Fix in 2018.1
Votes
0
Found in
2018.1.0f2
Issue ID
1034097
Regression
No
[BuildPipeline] BuildReport "platformName" property is not serialized using EditorJsonUtility on macOS
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for macOS.
3) Observe the console.
A message, containing {"platformName": ""} appears in the console. This happens because platformName is not serialized correctly by EditorJsonUtility.
Expected: platformName property equals "StandaloneOSX".
Actual: platformName property is not set.
Reproduced on:
2018.3.0a1 (904b1a25e9f9, trunk), 2018.2.0b6, 2018.1.0f2
Tested on: macOS 10.13.4 and Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux Hub] A new instance of the Hub does not have a Taskbar icon
- Mesh Inspector becomes slow to use when inspecting a large Mesh with Blend Shapes
- [Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs
- The Modes button of the the SerializedField MinMaxGradient is not clickable in the Inspector when indentLevel is more than 0
- Input.GetKey for Left Shift returns true when Right Shift is held down and Left Shift is pressed (and vice versa)
Add comment