Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Votes
0
Found in
2018.1.0f2
Issue ID
1034097
Regression
No
[BuildPipeline] BuildReport "platformName" property is not serialized using EditorJsonUtility on macOS
Steps to reproduce:
1) Open the latest attached project.
2) Build the project for macOS.
3) Observe the console.
A message, containing {"platformName": ""} appears in the console. This happens because platformName is not serialized correctly by EditorJsonUtility.
Expected: platformName property equals "StandaloneOSX".
Actual: platformName property is not set.
Reproduced on:
2018.3.0a1 (904b1a25e9f9, trunk), 2018.2.0b6, 2018.1.0f2
Tested on: macOS 10.13.4 and Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
Add comment